Interactivity and Large-scale Viewing in 3d Tele-immersion By
نویسنده
چکیده
Over the last few years, we have seen a surge of interest in telepresence video collaborative technologies where remote users perform virtual-reality-like interactions with each other using real-time 3D video. Though the initial focus was on video conferencing applications, recent developments in audio-video and network technologies have expanded the horizon by supporting full-body interaction for many other physical activities in the virtual environment. Despite great potential, 3D tele-immersive (3DTI) sessions still face significant challenges due to high interactivity, multi-stream dependency, multi-view dynamism and large resource demand. Quality of service (QoS) allocation in 3DTI sessions not only depends on the availability of network and processing resources, but also on the users’ expectations, which are dynamic and heterogenous. In this dissertation, we revisit the design space of 3DTI session management framework. We propose a novel, comprehensive, user-experience-aware, programmable, cross-layer session control framework for 3DTI applications. Our control framework consists of a distributed monitoring oracle, a decision engine for computing userexperience-aware multi-stream dissemination topology, and a controller for allocating resources and configuring application and network layer data plane at the users. The monitoring oracle allows run-time session queries by arranging application and system layer metadata over a tree-based overlay. It resolves multi-attribute range-based performance queries in real-time without interfering application data traffic. Based on the monitored resources, performance queries, and user demands, we compute a multi-stream content dissemination topology and allocate QoS among the users. Due to the differences in interactivity requirement and scale, we consider separate content distribution solutions for immersive users (who interact with each other in the shared virtual environment in real-time) and non-immersive users (who watch the collaborative activities performed by the immersive users, but do not immerse themselves into the virtual world). The number of immersive users are small, however, the number of non-immersive users can be in the order of thousands. The immersive user prioritizes interactivity and drops delayed streams to ensure consistency across multiple geographically distributed streams. QoS allocation in this domain influences 3DTI experience of the users based on the on-going 3DTI activity. Different activities require different performance QoS profiles to ensure strong quality of experience (QoE) of the users. We model the problem of multi-stream QoS allocation as a prioritized multi-objective optimization problem, and solve it using an evolutionary approach. We show that the prioritized optimization of QoS meets expectations of the users up to 50% higher compared to the existing content distribution
منابع مشابه
Omnidirectional View and Multi - Modal Streaming in 3 D
3D Tele-immersion (3DTI) technology allows full-body, multi-modal content delivery among geographically dispersed users. In 3DTI, user’s 3D model will be captured by multiple RGB-D (color plus depth) cameras surrounding user’s body. In addition, various sensors (e.g., motion sensors, medical sensors, wearable gaming consoles, etc.) specified by the application will be included to deliver a mult...
متن کاملReal time trinocular stereo for tele-immersion
Tele-immersion is a technology that augments your space with real-time 3D projections of remote spaces thus facilitating the interaction of people from different places in virtually the same environment. Tele-immersion combines 3D scene recovery from computer vision, and rendering and interaction from computer graphics. We describe the realtime 3D scene acquisition using a new algorithm for tri...
متن کاملTechniques for Visualizing 3d Unstructured Meshes
We present a computational module for interactively visualizing, large-scale, 3D un-structured meshes. Scientists and engineers routinely solve large-scale computational boundary value problems on unstructured grids. These grids typically range from several hundred thousand elements to millions of elements. With this ability to solve such large-scale problems comes the challenge of viewing the ...
متن کاملSkeleton-Based Data Compression for Multi-camera Tele-Immersion System
Image-based full body 3D reconstruction for tele-immersive applications generates large amount of data points, which have to be sent through the network in real-time. In this paper we introduce a skeleton-based compression method using motion estimation where kinematic parameters of the human body are extracted from the point cloud data in each frame. First we address the issues regarding the d...
متن کاملA Vision-based Compression and Dissemination Framework for 3D Tele-immersive System
3D Tele-Immersion (3DTI) system brings 3D data of people from geographically distributed locations into the same virtual space to enable interaction in 3D space. One main obstacle of designing 3DTI system is to overcome its high bandwidth requirement when disseminating the 3D data over the network. In this work, we present a novel compression and dissemination framework to reduce the bandwidth ...
متن کامل